It was hosted over at Mathfuture, by Maria Droujkova. My aim in the talk was to give a very brisk overview of how several different families of wonderful, complex shapes all arise from juggling a very small number of simple criteria. I’m separately uploading the slides for my presentation here [pdf]. They are quite rough and ready, without any detailed explanations, or even any pictures – I used Stella for those. But it does sketch the central story (which I also covered in this blogpost). I may spruce them up one day, if I give the same talk again.
I found the whole thing a thoroughly enjoyable experience, and the Elluminate technology worked extremely smoothly. The format allowed me to talk while sharing my whole desktop with the audience, with the optimal result of people being able to hear my voice and watch everything I was doing, without having to endure looking at my face. And we could all do it from the comfort of our living rooms! This is sort of thing the internet was intended for, isn’t it?
Thank you for presenting, Richard! That was wonderful. I’d love to see a math game developed on the basis of your “now on, now off” system of polyhedra restrictions. People do this for polygons, which are simpler, but with the new GeoGebra 3d and other tools this can be very doable. I just linked your wiki page to the Math Game Design group to run the idea by them: https://groups.google.com/group/mathgamedesign/browse_thread/thread/2c0a92ecfbb234d8
Thanks for the invitation Maria – it was great for me to experience this wonderful new technology. And if you enjoyed the presentation, so much the better!